The Maker II

This is basically what I'm going to write my dissertation on. About Existing outside commodity culture and the subculture of The maker and how this could effect the future of design.

'Design doesn't meet the needs of people but meets the needs of manufacturers to sell to people' Papanek.


I was planning on continuing my essay on 'the need to ecologically intelligent design'. But I think I'm kind of bored about that now and don't think that I have enough enthusiasm to be able to write a million words on. So I have been thinking about other topics that I could write about. I thought about doing my dissertation on 'The Maker'. Because is it something that I am becoming very interested in and also I may be able to incorporate some of the ecological design in to it.

Vince Collins

A 1960's psychedelic animator, quite ahead of his time some amazing visuals.

A electronic musician and a vj have used these animations for performances

If I was vj'ing I dont really like the idea of using other peoples visuals for my performance, Id rather have my own stuff, although if you look at vj'ing like dj'ing its is using other peoples work I guess.


Spike c4d + after effects from Sam Putera on Vimeo.

I took the alpha channels from c4d and put them in after effects and added a blur, glow, and glass effect probably something else but I cant remember.

As Found

As Found

"The Image as it is.
As-Found is our creative response to the trillions of images available on the Internet.
The ‘As’ in As-Found stands for the perfection we perceive in these images. These images, as they have been found, are perfect in our eyes, and we want to showcase them here, giving them a new space in which to be contemplated. Showing them in the context of this site gives them new value.
We often choose images for different qualities than those which were intended to be seen. Therefore the creator is often irrelevant.
If the image has been made by a contemporary artist we don’t want to know about it, because images created with multiple interpretations in mind are useless to us.
We think that a found image can match any image produced within the artistic field, in aesthetic, cultural or emotional qualities.
Our tools have become a significant part of the process as we are able to see further, dig deeper, collect faster and see exponentially more.
Finding is creating."


This is a quick storyboard for my animation. Doesn't look like much but it looks a hell of a lot better in my head.

Most of it is going to be black and white except for the scribble there which will be this...

(insert video here from vimeo when it is finished being converted, really tempted to get a pro account)

(actually have a picture for the moment)

...but it will be extremely colourful instead of test gray.

I have decided to make it half with Cinema 4d and half with After Effects because I will be able to get much better results and better control over the animation.


The submission for the OneDotZero gives a few guidelines on what is needed for the submission.


On a playable DVD
. - A preview of my short film / animation.

On a cd
. - A preview movie file, no larger than 100mb saved with extensions .mov /.avi / .mp4
. - Aselection of a minimum of 4 hi-res print quality stills (300dpi, at least 10cm)
. - Brief synopsis (approx 50 words about techniques, software, inspiration)
. - Biography (approx 50 words eg where I studied.


I plan to have this all done by the 27th.

This made me think about how to actually format my final moving image, I have never really made a dvd of specific moving image so I had no idea of what resolution to make my animation what frame rate what aspect ratio nothing really, all I was learning was how to make the animation, not how to physically produce it.

So I did some research so that I don't have to leave it to the last minute. I used videohelp to find what I needed to know.

PAL (25 frames/second)

Up to 9.8 Mbps* (9800 kbps*) MPEG2 video
Up to 1.856 Mbps (1856 kbps) MPEG1 video
720 x 576 pixels MPEG2 (Called Full-D1)
704 x 576 pixels MPEG2
352 x 576 pixels MPEG2 (Called Half-D1, same as the CVD Standard)
352 x 288 pixels MPEG2
352 x 288 pixels MPEG1 (Same as the VCD Standard)
25 fps*
16:9 Anamorphic (only supported by 720x576)

48000 Hz
32 - 1536 kbps
Up to 8 audio tracks containing Dolby Digital, DTS, PCM(uncompressed audio), MPEG-1 Layer2. One audio track must have MPEG-1, DD or PCM Audio.

Motion menus, still pictures, up to 32 selectable subtitles, seamless branching for multiple storylines, 9 camera angles. And also additional DVD-ROM / data files that only can be read by computer DVD drives.

Total bitrate including video, audio and subs can be max 10.08 Mbps (10080 kbps)

* Mbps = million bits per second
* kbps = thousand bits per second
* fps = frames per second


Really good tutorial site VideoCoPilot made me realise how powerful After effects was and that I have now decided to use it in conjunction with cinema4d.

Resourceful links



For this animation I went with a different method, instead of making the animation react to the sound I made the animation first and then the sound. I made the sound using the Max/Msp patch I made previously to create an organic random feel to the bouncing balls.

Bouncing Balls (with audio) from Sam Putera on Vimeo.

Visuals with sound

After seeing the advanced beauty showing and talk, I wanted to make audio reactive visuals for my submission to 'onedotzero'. This can be done with Cinema4d using something call the mograph sound effector. Hear are some of my tests from using it with a simple 4x4 beat.

Sound test 1 from Sam Putera on Vimeo.

I like this one its quite simple and I like the movement.

Sound test 2 from Sam Putera on Vimeo.

This one didn't work how I planned, it took about an hour just to render 3 seconds, which is ridiculous and while my computer is rendering I cant use it to do anything else because its using up all the cpu. And it becomes annoying when something you have been waiting for a long time doesn't work out how it was supposed to. This has made me realise about the complication and detail that goes into an animation, do i sacrifice detail for a more productive and efficient work flow?

Sound test 3 from Sam Putera on Vimeo.

Here I tried to move all of the cubes but only the bottom one worked.


Here is the video that I didn't upload before but I compressed it so it fits.

Meatball from Sam Putera on Vimeo.

It was done using C4D, I used the 'worst fight ever glitch version' that I did as a texture fro displacement mapping and as a texture for colour, it Took 3:30hrs to render.
I submitted it for the Lunar night, which I got some feedback from Jack who runs it

"Thought your visuals were awesome man..especially ur more recent one..i really havent a clue how you've done it so im not really sure wat to constructively say about how to technically improve it. I would definately have liked to have seen more in a club environment because they both worked perfectly with any kind of music.

With the more recent one, how did you manage to incorporate faces in there? really cool! maybe if you brought other moving image into it such as motion graphics or organic film, create a whole scenery in which can be part of it could give another dimension to the i say though i really dont know how manageable that would be because it looks really technical what you've done already."

Here is also a little test that I did before this one.

Melt from Sam Putera on Vimeo.

Looking back at this I think I prefer it.


I sat down last week and started to go through the help files in Max/Msp/Jitter(MMJ)(the only way that you actually teach yourself there are no books or websites that teach you the basics) which are really good, at first they are quite simple but they quickly become quite daunting. MMJ are 3 different programms within a program, it is a graphical interface where you patch up building blocks based on logic and it does what you patch it to do, its amazing.

Max - is the basic framework
Msp - For audio
Jitter - visuals

I read that is is probably best to learn in that successive order so thats how I started. It has taken me a week to get through the Max tutorials, and it is a very practical learning process so far from what I have learned I have made a random number generator that controls the MIDI in logic.

It has made making music a lot more interesting, and I am still going through the tutorials so eventually I can make sound and visuals with unlimited control.


So far I have been documenting the research that I have been doing, practical as well. But I haven't really documented my learning process, and how I have made these things. In order to make these animations and graphics I need to understand the software that I'm using and in order to do that I taught myself using video tutorials, giving me a basic ground to work from.

Here is a list of the tutorials that I went through.



Introduction 0:54 1.5 MB
CINEMA 4D packages 0:42 0.9 MB
What's new in CINEMA 4D R10? 1:08 2.4 MB
How to use the exercise files 1:26 2.1 MB

1. Getting Started

Understanding the interface 3:16 5.5 MB
Working with the viewports 4:49 9.5 MB
Context-sensitive help 1:43 3.2 MB
Working with layers 3:52 5.4 MB
Using the Content Browser 9:10 16.6 MB
Managing a multi-document workflow 1:51 3.2 MB
Enhanced OpenGL 2:15 3.6 MB
Essential preferences 2:57 4.9 MB

2. Modeling Essentials: Structure

Modeling with Parametric primitives 11:38 19.8 MB
Modeling with Landscape, Figure, and Relief primitives 6:18 12.0 MB
Polygonal modeling project 1: Building a spoon 8:13 13.1 MB
Modeling with polygons, points, edges, and HyperNURBS 2:30 4.1 MB
Working with Default, Automatic, and Tweak modes 6:17 10.5 MB
Polygonal modeling project 2: Building a maze 5:27 9.6 MB
Understanding the object axis 2:06 3.5 MB
The Bridge tool 2:25 4.1 MB
The Brush tool 1:46 2.9 MB
The Close Polygon Hole tool 0:44 0.9 MB
How to create polygons 2:05 3.3 MB
The Iron tool 1:07 2.1 MB
The Magnet tool 1:44 2.7 MB
The Set Point Value tool 2:40 3.8 MB
The Slide tool 1:25 2.3 MB
The Bevel tool 3:59 6.9 MB
The Extrude tool 2:33 4.5 MB
The Extrude Inner tool 1:19 2.4 MB

3. Modeling Essentials: Functions

Arrange 3:05 5.6 MB
Center 1:27 2.6 MB
Connect 1:07 1.9 MB
Current State to Object 1:45 2.9 MB
Duplicate 6:15 10.7 MB
Transfer 1:17 1.7 MB
Randomize 1:53 3.2 MB

4. Modeling with NURBS

Modeling with Curves 3:13 5.6 MB
Modeling with Loft NURBS 5:29 8.3 MB
Modeling with Lathe NURBS 4:05 5.9 MB
Modeling with Sweep NURBS 3:13 5.3 MB
Modeling with Extrude NURBS 4:32 8.3 MB
Modeling 3-D text 4:29 8.1 MB
Modeling with Adobe Illustrator files 4:37 8.3 MB

5. Complex Modeling Tools

Deforming with Bend 3:41 6.3 MB
Deforming with Twist 2:17 4.0 MB
Deforming with Melt 2:11 4.2 MB
Deforming with Explode 5:15 9.3 MB
Modeling with Boolean 6:48 11.8 MB
Modeling with Symmetry 4:31 7.6 MB
Modeling with Array 2:19 3.9 MB

6. Creating Materials and Textures

Creating and applying materials 12:18 21.0 MB
Creating shadows with Ambient Occlusion 6:26 11.2 MB
Applying multiple materials to polygon selections 7:26 13.5 MB
Using the Texture and Texture Axis tools 4:38 7.8 MB
Using material projection methods 2:14 3.9 MB
Camera mapping 12:56 22.4 MB
Displacement mapping 5:53 10.7 MB
Using layered Photoshop files 4:40 8.4 MB

7. Painting Textures with BodyPaint 3D

Introduction to BodyPaint 5:11 6.9 MB
Understanding UV polygons 3:16 4.4 MB
Painting on multiple channels 3:49 5.1 MB
Layers and filters 3:31 4.8 MB

8. Creating and Styling Hair

Adding hair to a character 6:32 10.8 MB
Working with hair material 6:13 11.5 MB
Hair project 1: Creating a brush with hair 4:54 8.2 MB
Hair project 2: Creating a furry creature 6:00 11.1 MB
Hair project 3: Creating rope 11:19 20.1 MB

9. Lighting, Cameras, and Scene Objects

Light types 20:53 39.1 MB
Animating cameras 12:56 22.3 MB
Switching cameras with Stage Object 3:03 5.0 MB
Inverse Volumetric light 4:13 7.4 MB
Creating caustic effects 4:28 7.0 MB

10. Creating Skies

Creating amazing skies 6:04 11.2 MB
11. Rendering Essentials
Rendering essentials 8:56 14.8 MB
Rendering settings 19:41 31.7 MB
Multi-pass rendering 6:21 11.0 MB
Rendering cartoons with Sketch and Toon 9:49 17.1 MB

12. Animation Essentials

Animating with keyframes 5:37 10.2 MB
Automatic keyframes 3:13 5.5 MB
Animating along the spline 4:10 7.6 MB
Animating deformers 3:05 5.2 MB
Creating particle animations 10:16 16.7 MB
Particle forces 17:05 28.9 MB
Animating expressions with Set Driver and Xpresso 7:55 13.8 MB
Controlling animations in the Timeline 7:50 13.6 MB
Controlling animations with the F-Curve Manager 6:51 13.3 MB
Creating lip animation with Morphing 6:37 11.9 MB

13. MoGraph

Cloner objects 13:07 21.7 MB
Matrix objects and Target Effector 7:38 12.6 MB
Text objects 3:27 5.7 MB
Tracer objects 5:46 9.8 MB
Sound Effector 6:30 10.8 MB
Displacement Deformer 4:00 6.8 MB
Spline Deformer 5:03 8.5 MB

14. MOCCA 3

Working with Joints 7:04 13.2 MB
Character rigging 17:03 29.6 MB
Editing weight maps 10:50 18.5 MB
The Visual Selector 3:19 6.3 MB
Adding muscles 4:36 8.1 MB
Animating with Cappuccino 4:32 8.0 MB

15. Creating Cloth

Creating and animating cloth 10:59 17.9 MB
Belting and tearing cloth 7:00 12.1 MB
Cloth-to-cloth animation 6:29 10.6 MB
Creating character outfits with Dress-O-Matic 20:08 35.5 MB
Cloth project 1: Cloth text with hair 8:02 13.5 MB

16. Dynamics

Creating rigid body dynamics simulations 7:54 14.1 MB
Simulating dynamic velocity 10:14 20.6 MB
Simulating dynamic motors 9:10 15.9 MB
Simulating dynamic joints 3:57 7.0 MB


Goodbye 0:18 0.4 MB

That is about 10:30 hours of video. I didin't do this I one go it took me a few weeks and I would do it bit by bit doing a few tests along the way I skipped some parts that I didn't need to know like some of the character animation because I didn't want to animate characters.

Because I have become more interested in motion I felt it necessary to get to grips with After Effects so I have been making my way through these tutorials.

1. Introduction

Welcome 0:55 7.1 MB
What does this title cover? 1:14 0.8 MB
Using After Effects with other applications 2:20 1.8 MB
The importance of reference material 1:32 1.2 MB
Using the example files 1:12 1.2 MB
A note about the art 0:28 0.8 MB

2. Creating a Simple Project

Overview of the After Effects workflow 3:46 8.8 MB
Setting up a project 3:15 5.2 MB
Creating graphic elements from shape presets 3:16 5.5 MB
Creating animated text 4:22 6.0 MB
Animating a star 2:48 6.0 MB
Adding effects 6:24 6.6 MB

3. Project and Importing Essentials

Understanding the interface 5:01 8.5 MB
Saving the interface layout 2:45 3.0 MB
Understanding how After Effects projects work 3:36 3.3 MB
Importing files 2:58 4.0 MB
Browsing and importing with Bridge 4:49 7.7 MB
Importing images with transparency 3:06 4.6 MB
Using image sequences instead of video 3:38 5.5 MB
Organizing and searching in the Project panel 3:06 2.6 MB

4. Using Compositions and Layers

What is a composition? 3:30 3.1 MB
Adding imported items to compositions 2:47 4.2 MB
Understanding how layers work 3:16 5.8 MB
Managing multiple layers 5:42 8.9 MB
Blending layers together 2:54 5.2 MB
Aligning and distributing multiple objects 2:49 4.2 MB
Using layer and comp markers 3:59 5.4 MB
Creating layers from scratch in After Effects 3:57 5.8 MB

5. Creating Animation

Animating properties 6:54 5.2 MB
Animating the wizard's face with Position 8:18 8.1 MB
Previewing animations and portions thereof 3:32 6.1 MB
Adjusting the anchor point of the knight's arm 3:24 2.7 MB
Rotating the knight's arm 4:11 8.1 MB
Adjusting animations by moving keyframes 2:01 4.6 MB
Duplicating motions by copying keyframes 2:23 4.0 MB
Using the Puppet tool to animate the dragon 6:01 6.0 MB
Animating magical attacks with Scale 3:53 5.4 MB
Creating pauses in animation 4:49 9.7 MB
My favorite animation-related shortcuts 2:08 2.6 MB

6. Understanding and Editing Video

Understanding timecode 1:29 4.6 MB
Learning important video concepts 4:41 5.5 MB
Trimming or editing layers 3:56 11.0 MB
Trimming video before adding it to a comp 2:40 4.6 MB
Replacing edited footage 2:01 2.9 MB
Applying video transitions between clips 3:01 6.9 MB
Splitting layers of B-roll footage 2:17 5.4 MB
Slowing down and speeding up video 5:46 12.3 MB

7. The Power of Effects

A showcase of effects 0:58 2.1 MB
Applying effects 3:38 5.7 MB
Using Glow 4:33 8.2 MB
Creating infinite patterns and textures 6:35 14.9 MB
Creating the dragon's fire 5:03 9.1 MB
About the included Cycore effects collection 1:50 2.4 MB
Using blur effects 6:23 7.6 MB
Creating a galaxy scene from scratch 7:47 12.6 MB
Distorting objects with effects 4:07 4.7 MB
Creating waving wizard hair 1:36 1.9 MB
Blowing stuff up with effects 6:15 18.0 MB
Creating motion graphics elements from scratch 4:32 8.9 MB
Creating and using lens flares 2:39 4.2 MB
Creating the wizard's lightning bolts 4:17 8.1 MB
Viewing random variations with Brainstorm 4:43 7.1 MB
Getting help with effects 1:34 3.7 MB

8. Color-Correcting Footage

Brightening dark footage 3:48 6.9 MB
Changing colors in footage 3:54 5.7 MB
Colorizing black-and-white objects 5:31 11.6 MB

9. Creating and Animating Text

Creating text 3:41 5.2 MB
Formatting text 3:38 5.7 MB
Applying text animation presets 4:38 7.9 MB
Animating text manually 3:56 6.0 MB
Animating text in 3D 2:36 5.2 MB
Applying layer styles to text 3:35 6.4 MB

10. Creating Animated Digital Paint

Using the paint tools 11:23 19.7 MB
Animating paint strokes 3:48 6.5 MB
Animating growing vines 10:42 18.9 MB

11. Creating Animated Digital Drawings

Creating shapes with shape layers 3:00 4.5 MB
Modifying shape layers 4:26 7.4 MB
Combining shapes 2:10 2.0 MB
Creating multiple shapes instantly 8:12 15.8 MB
Browsing shape variations with Brainstorm 3:49 6.0 MB

12. Motion Paths

Understanding spatial interpolation 1:35 1.5 MB
Creating and adjusting motion paths 3:12 3.3 MB
Orienting moving objects along a path 1:59 5.1 MB
Drawing motion and timing with Motion Sketch 1:44 3.4 MB
Pasting motion paths from Illustrator 2:17 3.5 MB

13. Intermediate Animation

About temporal interpolation 1:41 1.3 MB
Easing keyframes 6:10 5.3 MB
Randomizing keyframes with the Wiggler 2:47 4.1 MB
Smoothing motion with the Smoother 2:37 2.9 MB
Linking objects with parenting 5:28 8.8 MB
Linking objects with expressions 3:54 3.7 MB
Fine-tuning animation in the Graph Editor 3:19 3.1 MB

14. Concealing with Masks and Keying

Masking out portions of objects with masks 5:54 9.7 MB
Masking objects with other objects 3:53 9.5 MB
Masking colors with keying 4:38 7.2 MB

15. Compositing 101

Understanding the basics of compositing 1:10 2.6 MB
Removing the green screen background 4:30 7.6 MB
Importing and combining the elements 3:58 6.8 MB
Fine-tuning the composite 5:47 9.5 MB

16. Stabilizing and Tracking Motion

Stabilizing shaky footage 5:47 12.1 MB
Tracking the motion in footage 4:30 9.2 MB
Connecting a fireball to the tracked object 3:04 7.2 MB

17. Working in 3D

Turning 2D layers into 3D layers 3:33 3.9 MB
Positioning layers in 3D space 4:28 4.4 MB
Creating lights and cameras 5:28 14.8 MB
Creating shadows 4:18 5.8 MB

18. Using Audio

The significance of audio 1:18 1.4 MB
Using audio in After Effects 2:38 2.5 MB
Creating audio markers 1:44 1.4 MB
Previewing and mixing audio 2:49 2.4 MB
Enhancing audio tracks with effects 5:17 4.3 MB

19. Linking Audio Volume to Animation Properties
Setting up the project 1:47 2.7 MB
Creating keyframes from audio amplitude 2:03 4.5 MB
Linking to keyframes with expressions 2:16 5.2 MB
Modifying the expressions 4:54 13.1 MB

20. Precomposing and Nesting Compositions

When do you precompose layers? 2:42 2.5 MB
Creating compositions from existing layers 3:46 5.0 MB
Navigating through compositions quickly 2:32 2.8 MB

21. Integrating with Other Adobe Applications

Using After Effects and Photoshop 6:53 8.4 MB
Using After Effects and Illustrator 2:35 2.9 MB
Using After Effects and Flash 3:02 5.8 MB
Using After Effects and Premiere Pro 4:08 7.4 MB

22. Exporting to Video and Media

Sending video for review with Clip Notes 6:43 9.7 MB
Rendering high-quality video 7:22 10.4 MB
Rendering compressed video 3:48 5.0 MB
Outputting with an alpha channel 3:50 6.9 MB
Rendering video for DVD and other media 3:04 4.1 MB
Creating video for mobile phones and devices 3:30 4.5 MB
Rendering multiple videos at once 2:01 3.0 MB
Rendering with the Adobe Media Encoder 1:56 2.0 MB

23. Bringing It All Together

Overview of the final project 1:06 3.5 MB
Adjusting color 7:24 14.5 MB
Adding motion graphics 6:42 16.5 MB
Adding a lower third 7:26 16.3 MB
Adjusting text animation presets 4:30 12.5 MB

24. Conclusion

Goodbye 0:10 0.3 MB

I have just started making my way through these, its really good for compression compared with CINEMA 4D.


'Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.'

I'm really looking forward to doing the one day workshop, I have been wanting to learn it for a while. It is programmed using the same language as processing. There are so many thing that you can do with it.

They are even starting to teach children this, imagine what their generation are going to be capable of when they are my age?

Arduino the Cat, Breadboard the Mouse and Cutter the Elephant from hmt on Vimeo.

When I was 6 I thought it was amazing when you could print off a picture of a lion with your computer, internet wasn't even around then and now kids have grown up with programs like photoshop and the global information form the internet and learning basic programming at such a young age means they will be miles ahead by the time they are 21.

Leeds Web Festival

Going to get nerdy, its the Leeds Web Fest from 5th May - 3rd June. There is some good stuff going on.

14th May BASE Show and Tell Thursday 14th May, Leeds Met Gallery, 6pm

Iman Moradi the creator of the Glitch Browser will be talking about glitch aesthetics. Which I want to see.

29th May physical computing 101

I got my ticket for this, its a 1 day beginner workshop with Arduino

Ticket cost £60 so I hope that I get the hardware as well, if not I will buy it.

The Maker

"I'm not entirely sure what this terrific Dan Clowes cover for the May 11, 2009 issue of The New Yorker is supposed to be about, but I would like to think it's making the point that makers are going to leapfrog traditional industries that can't seem to get out of a rut that has helped cause the recession." (makezine)

I found this really interesting I have recently become obsessed with makezine There are so may people making amazing things making their imagination a reality and its very inspiring.

Maker Profile - Music Machines on Make: television from make magazine on Vimeo.

I think it gives way to a new way of thinking in a sense that almost anything is possible if you can think of it.


I have started reading Foundation Processing: Creative Coding and Computational Art
by Ira Greenberg, its the other processing book that is available.

Im not quite sure about it yet, its quite down to earth in the way that its quite casual but I kind of prefer Processing: A Programming Handbook for Visual Designers and Artists because its more like a text book that has exercises that you can practice as you go along, whereas Ira Greenberg's book is more about the history but I feel that its more about being creative with the processing program. I haven't finished either of the books yet so I cant give an in depth review but its my first impressions from someone with a basic understanding of processing.

There is another book available 'Visualizing Data: Exploring and Explaining Data with the Processing Environment ' but I haven't read good reviews about it.

void setup {

moiré (piano and organ) from defetto on Vimeo.

Very hypnotic and calming, it was made with a program called vvvv, its very similar to jitter but its just for windows, yuk!

Cryptic Nights.

I went to the universal everything & advanced beauty talk last night, it was a showing of the dvd 'advanced beauty' which is an 'ongoing exploration of 18 digital artworks born and influenced by sound, an ever-growing collaboration between programmers, artists, musicians, animators and architects.' And after the showing there was a q&a session with freeform (Simon Pyke) a musician and sound designer and Konx om Pax (Tom Scholefield) who was one of the 18 digital artworks.

Konx om Pax

Advanced Beauty from Konx-om-Pax on Vimeo.

Flight 404

Advanced Beauty Preview, Rework from flight404 on Vimeo.

And zhestkov

My favorite one watch it here

I spent most of the time trying to work out how each of the artists had made their work, a few of them had used processing, which means they wrote the code and let the audio create the visuals like flight 404, it is an organic process. Whereas Konx om pax hand drew his video and is completely and meticulously controlled.
I found he talk quite insightful especially on the topic of mixing audio and sound together. One of the questions is which is easier to put the visual to audio or or audio to visual, the answer was they are just as hard as each other.

New brief.

Im going to scrap brief no.1 because if I organise an event now I will be wasting time on organising it and not making visuals which is what is more important so I have decided to make an audio visual piece of work to submit to onedotzero.

"onedotzero_adventures in motion is acclaimed by artists, audiences and creative industry alike for being the world leader in audio-visual arts and entertainments at the forefront of a new experiential festival experience which combines music, film, play, live performance, interactivity, digital arts and culture."

So from now on I am going to concentrate on making this visual in time for submission and deadline.

Interactive planetary.

An interactive music video/ website for Black Moth Super Rainbow, its a really good idea. Watch it here

New video

Its too big to put on vimeo so here are a few screen grabs, took me 3 and half hours to render... just submitted it for the Lunar night so if you want to see it come down on monday.